
function Update () {
	//~ if (Event.current.isMouse) {
		//~ Debug.Log("GF clicked");
		//~ }
		//~ print(guiText);
		//~print(Input.mousePosition);
		//~ if (guiText.HitTest (Input.mousePosition)) {
			//~ print ("This gui texture covers pixel 360, 450");
		//~ }


		//~ var rect = Rect (0, 0, 150, 150);
		//~ if (Input.GetButtonUp ("Fire1") ) {
			//~ Debug.Log("clicked");
			//~ Debug.Log(Input.mousePosition);
			//~ Debug.Log(collider.bounds);
			//~ if (collider.bounds.Contains(Input.mousePosition))	{
				//~ Debug.Log("Inside");   
			//~ }
		//~ }
}